Server Status.

SERVER NOTICES: Europa (version 1) is offline (24/08/2010) .

~The server has been taken offline in preparation for the Europa II server load test and development. Read the latest blog for further details~.

Neverwinter Nights II: Europa.

This blog is dedicated to the players of Neverwinter Nights II and to the world of Europa (Currently in its stage 2 development).

Europa II: The Dark Age is in development. The landscape has been revamped and generated using the terrain builder tool L3DT, with 4 starting cities and a dozen beyond that. E2-tDA will also include over 40 Dungeons of various types, make use of skill-adventuring and have over 60 exterior & 100 interior areas to explore. Europa II takes up where E1 started and takes it to the next level, carrying the content over and adding more... The project is in development and will be continually expanding over the next four years (2011-2015).

To JOIN our NEWSLETTER or contact the designer, email with subject matter 'Europa': erikbreau@gmail.com

Tuesday, March 6, 2012

March 2012

Some progress and setbacks over the past month. I had the intention of installing some haks, namely the RWS swimming hack and a skybox hak, however the instructions and lack of scripts to make the RWS beta made it impossible to install, as for the skyboxes, well, it just looked like crap...lol On an upside, I have spend the past week re-designing the Foraging and Career systems. They are now Journal based as opposed to item based (which will take up less space in the inventories), and independent from one another. Initially, to take a career you had to specialize as an appropriate forager; so that a cook had no choice but to be a hunter, a weaver had to be a herbalist, etc etc... I have now made them independent from each other. I have also lowered the lvl requirement for Careers to lvl 3 (as opposed to lvl 5). so that by the time players are ready to specialize in their Foraging choice, they can also begin a Career of their choice. Of course, some Foraging and Career choices compliment each other well, like a hunter forager would go well with a weaver (hides) or a cook (fresh meat), they are not mutually exclusive. A Carpenter doesn't have to be a woodcutter, he could be a hunter, miner or even an herbalist. I did this to make the game more open to player choice. - Additionally, I have started adding Custom load hints. Some will include the original NWN2 'tips', others will be Europa exclusive 'hints', while others will include some background history 'facts'. I am also going to add some load info for specific zones, like cities or particular ruins, which will give random hints to players on specific area information (ex: Hellenath; the most North-Western town in Tirna-nog ~ Hellenath; Commerce here specializes in cloth, farm-goods and wine. ~ Hellenath; Seat of the High Guild of the Priesthood.) - March break has offered the opportunity to make some changes that I really wanted to make in Europa. The next step is to finish setting up all the lvl 1-4 areas with NPC, Spawns and decor. The reason it's taking so long is all the interior homes and building that are in the starter area. 4 cities worth actually. A great deal of care must go into the decor so as to offer a realistic look, but not overload the area-load-up and crash the PC-client's program, or create so much lag that players won't want to enter the area. With today's computers that's not so much a worry where it was a main concern 6 years ago, but it can deter from an enjoyable experience. - Well, that's all for now. I'll try to report by the end of March break and hopefully have some testing to be done by April. - Erik.

Sunday, January 1, 2012

January 2012

HAPPY NEW YEAR!
Progress continues! Soon I will have all 40+ areas for lvls 1-8 ready for exploration, including 4 human townships, a half race hill fort, 2 elven towns and a dwarven city. In these zones, ruins, mines, catacombs and caves will be available. A series of quests in each of the starter 4 human cities will also be available for testing.
The first launch will be to test the following systems:
1) The training area and portal system.
2) The TCC revised crafting system and the Europa material spawn system.
3) Europa's foraging and career system and benches.
4) General area transitions and creature spawns.
5) All of the haks used in Europa, but specifically the PC tools, KEMO storage, auction & scrolls as well as Pain't journaling system that works in tangent with the SQL database.)
-
Several other small things need to be tested, all of which will be listed upon entering...
-
The server will be online, but a password will be required. For the purpose of all testing until the formal launch, the password will always follow the month and year in a numeric sequence: For January, the password will be...
ex. 012012

please leave comments on our posting site. I welcome any constructive criticism and suggestions.
...I am looking at a January 9th/10th test launch, given that all goes as well as it has for the past few weeks. Hope to see you all soon.
Erik.

Tuesday, December 13, 2011

December 2011

Development updates:
1- I have finally finished connecting all the exterior areas for the levels 1-4 and 5-8. These include a total of 27 exterior zones and 21 interior explorable areas (not including places like temples, inns, guilds and markets, those are city areas).
To list the zones:
-The Sanctuary start zone and the new Training Hall.
-[in the North West] Hellenath, Sitaria, Linaria and Thalassa. Paralia, Bryn, Caligo Malum and Earunu.
-[in the North East] Kirmizi'Kayi, Buyuculuk, Kara Koprusa and Kuchu'Boyuz, Mallatta and Faomon.
-[in the South East] Gaellen, Pairc Oscail, Aillarda, Tur-Aill, Tur-D'aois, Thuaid Pas, Kardorn and Pantaure.
-[in the South West] Scavalan, Skraent, Dal-Mingol, Ostlige and Forsvunde. Updates of those areas for the on-line map are soon forthcoming.

2- We have been experiencing SQL Database issues lately. I hope to have all this resolved soon, but until then, all testing has been postponed. ...NOW, having said that... the server is ON-LINE right now, so that test players can go explore the areas and get a sneak peak at the landscapes.
The Password for accessing the server is the month and year in numerics ( 122011 ).

3- This weekend, between Xmas decorating, shopping and actually getting more than 4-6 hours of sleep, I will hopefully get the material spawns installed in all the areas, add in the environmental effects and scripts and add some creature spawns.
...IF I can get the database back up, we are most likely looking at a post-Xmas testing, possibly a full testing on the 1st of the New Year! ...this will include testing of elements listed as: Creature spawns and drops, material and random loot spawns, Foraging, Career and Crafting systems, Reknown System, Quests, the Training Area, Persistent Storage & Scrolls and the Auction System. And a few more hopefully.

That's all for now. I hope to hear some comments on the environment looks soon from anyone interested in looking around.

Erik.

Sunday, November 6, 2011

November 2011

UPDATE on the NWN2; Europa the Dark Age... Database has been vigorously tested, and the results are.
1) PC location saves within a 60 second period of your last location upon server crash, and on the spot when you intentionally log off.
2) the Date and Time saves well and restores upon server reboot within a 15 minute intermission after a server crash.
3) the player written notes (that is, your own typed logs to remind you of things to do, places to farm, etc) works like a charm. The journals DO record to the database, but [ISSUE] in game the journal entries do not populate...
[RESOLUTION] the resolution at this time will be to create 0.01 lb scroll/paper items that contain the journal information to accompany the quest, so that players will know which quests they need to complete, and at what stage they are. They will be able to discard the papers at any time, or store them in the provided quest bag until no longer needed. This way the quest items will take no room int eh inventory and weigh only a fraction of their total weight thanks to the quest bag.
Construction of quests and content will resume this afternoon.

Friday, September 2, 2011

September 2011

I'm back, and in black...
...well, mostly black and mostly back. It was a demanding summer, I won't go into any details, but health has been improved and I got another teaching contract this fall.
.
.
.
- What this means is that there will be more building on Europa, with a few modifications to the build-schedule. The new priority will be to get the environment up and running and do a server load test.
- I'm not going to give any dates, but asap is on my list.
that's all for now, keep an eye on this blog for more details...
-
Erik.

Thursday, July 14, 2011

July 2011

Europeans...
I have an announcement regarding the building of Europa II. I'm going to be putting the building aside for a while, for several reasons... personal, professional and health wise as well. I will be staying in touch of course, but I need to step back for a while. I doubt that I will be abandoning the build completely, but it will slow down considerably as a result.
The fact is, I have been doing 99% of the project alone for over 3 years now and it has cost me a lot personally, so I need to make a decision. If I had a build team like some of the servers do, it would be different, but right now I can't see myself finishing the entire server by myself at the same speed and with the same energy it has been developing at for the past few years...it's unsustainable for one person to do.
Soooo, the project will be put on the bottom of the pile for now while I reinvest my time into work and paying projects, I might even finish that P&P game I was working on, and the card game that went with it. I'll definitely be getting back into some artwork and novel writing, I think it's long overdue.

I am STILL looking for some scripters to help with some of the things I can't do without expending months learning to script... so if anyone wants to help while the project is on the down-low, that would be great ... In any case, I'll keep in touch, notify people (most likely in the fall) of any advancements on the project and what not. If any of you are Pen & Paper players (P&P), then keep an eye/ear out for my project: Sins of Redemption.

TTYAS.
Erik.

Sunday, June 19, 2011

June 2011

It's been a month and much has been accomplished!
...
Just now, I finished modifying the creatures in the level 1-4 areas, reducing the damage of some from as much as 2d8 to a more reasonable amount, like 1d3 or at a max of 1d4. This will give the non-fighters a reasonable chance in what would otherwise be an unfair fight.
Will fighters get any opportunities at a challenging fight you may ask...absolutely! There will be hunting and boss quests in each city, plus the exploratory undergrounds, ruins and caves all have dangers of their own!
-
I'm adding the cave and ruin spawns now...and, have already added the first quest! A discovery quest entitled: Discovery: The Towers of the Last Guard.
-
More quests will be added in all of the 4 starter cities, with roughly about 40 quests slated for stage 1 of the build.
-
Some small content has to continue, most of it aesthetic such as decorating the inside of houses and the like... but if all goes well, I'm looking at a late August launch!

Erik.