Server Status.

SERVER NOTICES: Europa (version 1) is offline (24/08/2010) .

~The server has been taken offline in preparation for the Europa II server load test and development. Read the latest blog for further details~.

Neverwinter Nights II: Europa.

This blog is dedicated to the players of Neverwinter Nights II and to the world of Europa (Currently in its stage 2 development).

Europa II: The Dark Age is in development. The landscape has been revamped and generated using the terrain builder tool L3DT, with 4 starting cities and a dozen beyond that. E2-tDA will also include over 40 Dungeons of various types, make use of skill-adventuring and have over 60 exterior & 100 interior areas to explore. Europa II takes up where E1 started and takes it to the next level, carrying the content over and adding more... The project is in development and will be continually expanding over the next four years (2011-2015).

To JOIN our NEWSLETTER or contact the designer, email with subject matter 'Europa': erikbreau@gmail.com

Wednesday, June 23, 2010

June has Come and Gone...

I regret to inform everyone that Nicethugbert seems to have moved on off the project. I have sent another email to this effect but again, as the ones from April and May, I got no answer. This is most unfortunate, as I REALLY liked the terrains he did and was hoping that I could split that workload with him. This will greatly push back the Europa II release date unless I can find someone who Uses L3DT and is familiar with YATT as well.

Let the word go out ... I am willing to pay someone to do the terrains. Yes, pay, in cash (well, most likely a money order) to convert the terrains I build in L3DT, into usable terrains in NWN2.

On the progress side: the building positioning and port of Glastenbury Tor has been completed. The interiors are all done for the cities, and the walkmeshes are set. Next is Parisii, and then Singinum. Once the city Structures are in place, the environment will be set up and then the NPC's. I will build the surrounding terrains before adding any quests of course, as many of the terrains will influence what quests go where.
On the aspect of Quests, I have outlines 24 quests and quest-related events in each city! That will be almost 100 quests types and half of those are 'progressive" quests. What I mean is that let's say you take on a Delivery Quest at level 1. After completing it, the NPC will suggest you come back later to do more deliveries. If you accept, he gives you a memo reminder and when you reach lvl 4 and speak to him again, he gives you a different, more difficult delivery quest. This progresses through several stages, usually a minimum of 4 quests from that Quest Type. Now, here is the catch, all of these are level capped: characters of level 1-4 will receive a different quest from the same NPC than those of level 5-8. This will mean that no matter what your level you are, you will always be able to go to a starter city and take on a quest.
Now, this is only factored for the 4 initial cities... there are a total of 15 cities which means there will be 11 cities to discover in various territories, all with their own sets of quests. However, the level and progression of those quests will be significantly more narrow. I am thinking of 3-5 quests in each city, which is still an additional 45-75 quests! Meaning, not including the storyplot nodes and the 'paths', players will have 150-200 quests to do in Europa overall! I think this will keep many people VERY busy.

...nuff said?
Erik.

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