The problems lies in the Tanita's Terra Coppa and a drawn out decision on my part on if I wanted the textures to be present for the server load test or not. I decided to give all of Europa its basic texture and proceeded to "paint the world", literally. Then I used Tanita's plugin to transfer the border textures to the adjacent area so that when players lod form one zone to the next, it would look like the last place they had been. It's not seamless transitioning but it's as good as NWN2 gets.
The issue is this, in transferring the textures, even if you remove ALL check-marks except the texture, it rewrites the walkmesh of the new area in the places where the texture has been replaced... soooooo... I have found myself re-doing ALL the 70 zone walkmesh. Time lost: weeks.
S I G H.
Anyways, I'm slowly getting back to it, and hope that the server load test will be available over the holidays... that's the best I can do while working alone on this project.
On another note, the textures that ARE there, look fabulous. (A sneak peak Here).
Erik.
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