Server Status.

SERVER NOTICES: Europa (version 1) is offline (24/08/2010) .

~The server has been taken offline in preparation for the Europa II server load test and development. Read the latest blog for further details~.

Neverwinter Nights II: Europa.

This blog is dedicated to the players of Neverwinter Nights II and to the world of Europa (Currently in its stage 2 development).

Europa II: The Dark Age is in development. The landscape has been revamped and generated using the terrain builder tool L3DT, with 4 starting cities and a dozen beyond that. E2-tDA will also include over 40 Dungeons of various types, make use of skill-adventuring and have over 60 exterior & 100 interior areas to explore. Europa II takes up where E1 started and takes it to the next level, carrying the content over and adding more... The project is in development and will be continually expanding over the next four years (2011-2015).

To JOIN our NEWSLETTER or contact the designer, email with subject matter 'Europa': erikbreau@gmail.com

Wednesday, November 10, 2010

November procrastinations.

October went by fast and here we are in the month of November already... and I'm behind schedule. SIGH.

The problems lies in the Tanita's Terra Coppa and a drawn out decision on my part on if I wanted the textures to be present for the server load test or not. I decided to give all of Europa its basic texture and proceeded to "paint the world", literally. Then I used Tanita's plugin to transfer the border textures to the adjacent area so that when players lod form one zone to the next, it would look like the last place they had been. It's not seamless transitioning but it's as good as NWN2 gets.

The issue is this, in transferring the textures, even if you remove ALL check-marks except the texture, it rewrites the walkmesh of the new area in the places where the texture has been replaced... soooooo... I have found myself re-doing ALL the 70 zone walkmesh. Time lost: weeks.
S I G H.

Anyways, I'm slowly getting back to it, and hope that the server load test will be available over the holidays... that's the best I can do while working alone on this project.

On another note, the textures that ARE there, look fabulous. (A sneak peak Here).

Erik.

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