- Work has kept me sufficiently busy so as to stall the building process to a crawl in February. March, fortunately, has a full week, 9 beautiful days of availability. Yes ladies and gentlemen, I am speaking of the GLORIOUS March Break! A perk of working at the college is that I have the March break off. So as my students go galavanting about I will be hard at work adding content to the lvl 1-4 areas in preparation for the next server test...Presumably on March 19th to the 21st.
- Now, I am adding some content, not all. [hehehehe] but I'm hoping to get quite a few test players online this time...
Erik.
Server Status.
SERVER NOTICES: Europa (version 1) is offline (24/08/2010) .
Neverwinter Nights II: Europa.
This blog is dedicated to the players of Neverwinter Nights II and to the world of Europa (Currently in its stage 2 development).
Europa II: The Dark Age is in development. The landscape has been revamped and generated using the terrain builder tool L3DT, with 4 starting cities and a dozen beyond that. E2-tDA will also include over 40 Dungeons of various types, make use of skill-adventuring and have over 60 exterior & 100 interior areas to explore. Europa II takes up where E1 started and takes it to the next level, carrying the content over and adding more... The project is in development and will be continually expanding over the next four years (2011-2015).
Europa II: The Dark Age is in development. The landscape has been revamped and generated using the terrain builder tool L3DT, with 4 starting cities and a dozen beyond that. E2-tDA will also include over 40 Dungeons of various types, make use of skill-adventuring and have over 60 exterior & 100 interior areas to explore. Europa II takes up where E1 started and takes it to the next level, carrying the content over and adding more... The project is in development and will be continually expanding over the next four years (2011-2015).
To JOIN our NEWSLETTER or contact the designer, email with subject matter 'Europa': erikbreau@gmail.com
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Tuesday, March 1, 2011
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Some excellent progress has been made in just the past 48 hours!
ReplyDelete-
First, I want to welcome Dethia/Phantasma to the Europa II project and say thank you for the scripting. YOU RULE!
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Dethia was in no small part responsible for the effective implementation of the improved foraging system and career mechanics. As it stands, players will be able to forage, like in Europa 1, for ores, wood and herbs for crafting materials (Belladonna, iron ore, wooden planks, etc). The exploitation of being able to click on a source target and get tons of mats has been fixed by Dethia.
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I have also added new aspects to foraging, such as the ability to specialize in one of the three options. Players will be able to get 1-4 mats of the given type as opposed to just 1 in the non-specialized fields. Another aspect I added is foraging for gems. The TCC crafting system requires gems to make magical items, but in Europa 1 there was a jeweler who sold them. Handy and convenient, but not monetarily advantageous to players, at times costing 1000s of gp to players to make an items that was never worth the cost. Players can now also forage for gems, where a poor gemstone will give one random semi precious stone (obsidian, agate, etc) and a good gemstone will grant a true gem (ruby, diamond, sapphire, etc). Collected gems can be used or sold at Auction, opening up all manner of financial possibilities.
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Foraging will work in conjunction with Career choices; Carpentry, Weaving or Stonemasonry. Each will have 5 levels, apprentice, journeyman, tradesman, master and freemason. Each will come with a character level and Trait requirement, some players may be limited on how high they can take their career, until they increase their traits and levels. Players will collect raw materials (timber, flaxen and Stone) to exchange for building chips at a designated workstation. These are used to purchase permanent objects that the DM will place in game, effectively changing the landscape! Dethia is working on how to get the workstations to exchange the correct number of raw materials for the chips.
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This also opens up a whole line of career quests, where players are asked to perform tasks and build things for NPCs according to their career and expertise! That now brings the category list of quests to 15...meaning there will always be something for players to do as opposed to just hack and slashing.
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I'm looking at the possibility of testing the foraging, career and crafting systems, not to mention the auction house, storage and scroll-case haks, some time in April. I'm also hoping to have in place the 'divine allegiance' system, whereas by which players select a deity to follow at a shrine, (in addition to the one selected at character creation) and they receive an item from that deity. A symbol of faith if you will. Each time they make offerings at the shrine, the deity blesses them with a gift (enchantment). This could be increased strength, vigor, healing, etc...but that is still in the design stage.
-Stay in touch and posted for more info on the development!
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Erik.